The first year I spoke at the Animex International Festival
of Animation in Middlesbrough, I found myself on a panel with fellow industry
bods including visFX guru Tom Martinek from Industrial Light and Magic. The
panel was hastily arranged as there was a technical fault, so the four of us
fielded questions from the audience. Then came the beauty:
'What was it that first made you want to work in the movies?'
I think Tom fielded the question, unsurprisingly name-checking
the opening shots of STAR WARS as the Star Destroyer looms into view whilst
chasing the Rebel Cruiser. It's undeniably breathtaking and had a profound
effect on both myself and Tom as kids, as well as the other members of the
panel - they all agreed that this shot was possibly the 'lightbulb' moment
where they fell in love with cinema. Not so for me. I bucked the trend. Much as
I loved Star Wars and profound as its influence was on my young mind, it was
another film that had fired my imagination, from the comfort of my living room.
Jason And The Argonauts.
Seeing the statue of Talos groan into life, watching the
skeletons rise from the ground, sprouting from the Hydra's teeth - these were
what captured my heart as a kid. Yes it's jerky compared to modern day CGI
special effects, but as stop motion animation goes this remains sophisticated,
stylish and utterly breathtaking. Indeed, this film no doubt inspired every
single film maker on the Star Wars franchise, not least George Lucas and Phil
Tippett, stop motion animator of many memorable sequences in the series. The
name of the fancy shmancy restaurant in Monsters Inc is no coincidence. A namecheck
to whom? Uncle Ray, of course.
That's how I've always referred to him, anyway, though I
only met him the once. Mention 'Uncle Ray' to any animator, and they'll know
who you're speaking about instinctively, just like 'Uncle Walt'. Harryhausen's
influence cannot be underestimated as it isn't just animators who have been
inspired by him: illustrators and storytellers alike take their beats from his
work. The many Sinbad movies, at times flawed by dodgy acting from the human
cast, were never let down by the true stars - the monsters of Harryhausen
remained utterly believable, the master breathing life into the unreal. One of
my real favourites was The Valley Of Gwangi - cowboys vs dinosaurs? What's not
to love? He was doing mash-ups before anyone KNEW what a mash-up was...
And now he's gone, though his influence remains. If I hadn't
fallen in love with his films and characters, I'd probably never have spent my
childhood playing with Action Men and Star Wars toys at the bottom of the
garden, 'dolly-waggling' as my imagination ran riot. This was where I started
growing as a storyteller, lost in my own little world, re-enacting the
shenanigans Sinbad and Jason got up to. I would never have fallen in love with
the Greek Myths if it weren't for Uncle Ray. I'd never have devoured every
puppet animation I saw as a kid if it hadn't been for Uncle Ray. I'd never wanted
to be an illustrator if it wasn't for Uncle Ray. I probably wouldn't have
fallen in love with roleplaying games if it weren't for Uncle Ray, as this was
truly where I learned to spin a yarn. I wouldn't have worked on Bob the Builder,
or Wallace and Gromit, or Raa Raa if it weren't for Uncle Ray. And I'm pretty
sure my first paid gig, Mars Attacks, wouldn't have happened if Uncle Ray
hadn't first animated those skeletons.
I met him that one time twenty years ago at the short lived
Banbury Animation Festival. He'd have been in his early seventies at the time
and, frail though he was, commanded the audience's attention. Having a plethora
of monsters on stage with him also helped as the assembled geek army watched on
with slack-jawed wonder. I recall Dr Graeme Garden, of the Goodies fame, sat
behind me in the crowd, there with his son. A fan, just like anyone else, who
wanted to queue up and shake the great man's hand at the end of the talk. Hands
that brought monsters to life...
You'll be missed, Mr Harryhausen, but never forgotten.
1 comment:
A giant amongst animators.
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